COJORO / GAMES

CLASSIC DRAW · DOUBLE SIX

Dominoes

Ready

Your hand

How to play

  1. Match an open end. Pick a tile with the same number of pips as either end. A blank matches a blank. If both ends fit, choose where to play.
  2. Draw when you’re stuck. Draw until you can play. If the boneyard is empty and you still can’t match, pass.
  3. Empty your hand. The first player out wins the round. If everyone passes in a row, the lowest pip total wins. A tie for lowest scores zero.
  4. Play to the target. The round winner scores the total pips left in the other hands. The first player to reach the target wins the match.

Two players take seven tiles each. Three or four take five each. The highest dealt double opens each round, or the highest pip total if nobody has a double.

Choose a table

How would you like to play?

Join a private table

Start a new match?

The current match will end and scores will reset.